![]() You can mix it up a bit by crafting different traps, such as a wall mounted poison dart trap which has two shots, but you have to find the components to craft them in chests. In place of that tension a sense of boredom creeps in, due to the repetitive nature of the game in general. Without an imposed limit, there’s no fear of failure or of being caught, removing any tension that Shadwen could have possessed. You do need to hide the bodies though, because if they are discovered and the alarm sounded then it’s game over.Ī rewind function makes that little more than a hollow threat, as you can simply skip back in time. This can be done by either sneaking up behind them, jumping out from haystacks and bushes, or diving on them from above. While dropping crates could be fun, it was often much easier just to cause a small distraction which would open a path for Lily to run across, or get Shadwen’s hands dirty and directly kill the guards. In fact, it becomes an annoyance while listening to conversations, since they freeze too when there is no movement and you’re left with isolated syllables to try and decrypt. ![]() It’s not much more than a gimmick and one that doesn’t really help much. It’s there to allow for more tactical thinking and considered action, but ends up feeling a little cumbersome, as I found myself often holding R1 to move time forward so that I could see guard routes and plan my moves. ![]() One interesting twist is that time only moves when you do or when you want it to.
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